![]() This lets us keep things physically fresh while still controlling style. His physical joints constantly update their target rotations to match keyframed animations. The apatosaurus in Jetpack Brontosaurus is actually a ragdoll throughout the game, even when he looks animated. ![]() ![]() Which is to say, it began as a physics test. The whiteboard sketch still exists, actually, just above the Monetizationosaurus left by Kyle Gabler of 2dBoy.Īs for Minotaur China Shop, it's an extension of the technology that powered Jetpack Brontosaurus. It was a toss-up between Jetpack Brontosaurus and Stegosaurus Swiftboat. When the question was asked "so, chaps, what next?" all eyes turned immediately to Messeurs Jetpack and Brontosaurus upon the wall. It hung there for weeks as we finished up Raptor Safari, jet-setting its way into our collective hearts and subconscious. What started as a humble Brontosaurus quickly grew to include turbines and safety helmet. He was doodling one day on one of our ubiquitous wall-mounted whiteboards. SS: That's very nearly how it went down! Jetpack Brontosaurus came from a single whiteboard sketch by our art director, Ben Ruiz. RPS: Which comes first - the name for the game, or the idea behind it? It's really tempting to believe that someone said, "Jetpack Brontosaurus", and someone else said, "Okay!" The game is an experiment in giving the player constraints and opportunity to maximize profit within those constraints. The end result is sort of a blend of Diner Dash, Hedgehog Launch, and Hulk: Ultimate Destruction. As the game evolved from "weird gummy minotaur ragdoll thing smashing stuff" to "actual designed gameplay" we began adding in elements like moves, upgrades, and combo systems. With Minotaur China Shop the only element your description is missing is "strategic entrepreneurial upgrading". The reality was that it crushed our souls. The casual market seemed like a good way to build the company's foundation. Our CEO, Matthew, can still rattle off every Diner Dash game, who made them, their characters, plots, and relative sales numbers. We actually started out making casual games years and years ago (look up " Beesly's Buzzwords" for our first shipped title). Steve Swink: Ha ha, that's pretty accurate. RPS: Can you explain for us exactly what Minotaur China Shop is? From the clips we've seen, we're seeing something halfway between a Diner Dash game and the Hulk. To mark the occasion, we grabbed Flashbang's Steve Swink to ask a few questions about the new game, find out which comes first: the name or the game, get shown fascinating prototypes of projects, and see some fantastic behind-the-scenes glimpses into the workings of their "home for abused developers". Flashbang's latest opus, Minotaur China Shop is now online, and available to play for free via the Blurst site.
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